Arena
Figma / After Effects / Blender
Concept
Arena is a visual exploration around competition, tension, and motion. Each piece is built from geometric constraints — circles, grids, and diagonal forces that clash and resolve.
Direction artistique
High contrast, raw typography, and sharp angles define the visual tone. The palette is restrained to black, white, and a single accent — forced simplicity to let the composition speak.
Motion & Animation
Key visuals were animated in After Effects using shape layer expressions. Movement reinforces the concept of tension — elements push, pull, and snap into place.
Takeaways
Working within strict geometric rules freed the creative process instead of limiting it. Every decision had to earn its place — no decoration, only structure. The project sharpened my eye for proportion and rhythm.